I have to bring this up, because it's not necessarily true. There's
something you're missing. After working on embedded SoCs, I realize
plane. This allows them to do subtitles and OSD controls over the
video without stacking it RGB -> YUV -> RGB, as you might imagine.
RGB, but not all. Some even just have two YUV planes (for
picture-in-picture) and one RGB plane on top, not even a cursor plane.
behind it to blend against.
system, unfortunately. The best thing I could think of here was to
ARGB. But maybe that's too auto-magical.
work, e.g. surfaces under the punch-through need to be knocked out,
but surfaces above can't be, since they're stacked on top. And that
overlays, etc.
Post by Pekka PaalanenOn Tue, 23 Feb 2016 10:11:39 +0900
Post by YoungJun JoHello,
Thanks for your reply.
What i want is alpha blending for my chips.
As i mentioned, My chips have four independent H/W overlays.
For example,
H/W Overlay 1 => Weston, Applications, etc..
H/W Overlay 2 => Video play.
H/W Overlay 3 = > Empty.
H/W Overlay 4 = > Empty.
I also know that weston don't know H/W Overlays above mentioned.
Hi,
ok. The current state of Weston is slightly sad, as the support for
hardware overlays is disabled by default, because enabling it causes
performance problems. All that will be fixed once the patch series to
support atomic/nuclear KMS in the DRM backend by Daniel Stone will
land. I think Daniel is polishing it for submission whenever he has
time for it.
I would expect the situation to improve for Weston 1.11, but that's no
promise.
Btw. if you are using an fbdev backed, you have already lost: it will
never support hardware overlays. Use the DRM-backend instead. It is
possible to activate overlay support already with the debug key binding
Mod+Shift+space, v.
Post by YoungJun Jo1. If i click play button on my video application, it will be call alpha
blending API.
2. When weston receives alpha blending api, weston background will be
transparent.
3. And i could see video playing from H/W Layer 2.(Still H/W Layer1 shows
GUI of video control buttons)
So i want really alpha blending of weston background.
- you will only ever support your one special video player
- your video player is not cooperating with the display server, but it
is bypassing the display server instead and holding the display
server as a hostage (otherwise the display server, e.g. weston, can
mess up your video view)
- your video player is likely specific to your hardware and cannot work
elsewhere
- you will have to use a modified Weston, as upstream will never accept
what you would need for this
- you will need to create a protocol extension for the "alpha blending
API" or whatever to tell weston to get out of the way
- you won't have any application window mapped while playing e.g.
fullscreen video
- you will waste power by always having to have a fullscreen completely
transparent overlay on top the video overlay, rather than having the
video on the top-most overlay
and probably many more limitations that make the approach very painful
to use in anything but a simple single-purpose device with a throw-away
software stack.
Essentially, you are using a display server (weston) to get a window
system, and then your aim is to remove the window system and bypass the
display server, telling weston to not mess with your video player.
Btw. I forgot a few things earlier. Not only you need to have the
backend tell the renderer use an alpha-capable framebuffer format, you
also need to hack clients/desktop-shell.c to not force the background
to be opaque. I'm not sure, but there might also be further things to
adjust in a backend to make sure the alpha bits actually get into the
hardware.
The proper solution using Wayland and Weston as they are intended would
- ensure your display hardware has proper DRM drivers supporting atomic
KMS
- wait for the atomic support to land in Weston, which...
- puts Weston in control of all hardware planes, so that...
- Weston will automatically use all hardware planes for everything it
can
- use any general purpose video player you want which supports
linux_dmabuf Wayland protocol extension...
- and that will get the video on the hw overlay automatically when it
is possible, and through hardware accelerated composition when the
overlay cannot be used.
When the video player uses EGL or linux_dmabuf to push the video frames
to Weston, then Weston has the possibility to show them on a hardware
overlay.
As Weston will be in charge of everything on the display, the
fullscreen video playback won't suffer from the same waste of power as
your approach.
The proper solution is likely to result in a near-optimal use of
hardware resources in all cases automatically, both where overlays can
and cannot be used. The proper solution is also generic in that it is
not tied to a particular hardware platform.
In summary, do what you must, but I would strongly recommend the proper
solution if at all possible for you.
Thanks,
pq
Post by YoungJun JoPost by YoungJun JoEnvironment
OS : Linux kernel 3.10
Version : Weston 1.8.0
H/W spec : embedded soc based on ARM
Hello, All
I have a question about weston background.
I want enable alpha blending to background, so i have typed
'background-color=0x00ffffff' on weston.ini.
But that's not really alpha blending. Because alpha value of pixel is a
'ff'.
My chips have four H/W layers, top of the layer is UI layer and second
layer is video layer.
I reviewed source code of 'desktop-shell.c' but i can't find any hints.
Need some additional ideas to solve this problem. Any feedback is
appreciated.
Thanks.
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